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Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy X-2
Final Fantasy XIII
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Final Fantasy VII

Final Fantasy VII

Synopsis

Final Fantasy VII is a largely menu-driven role-playing game. Initially, the player is restricted to the city of Midgar, but as the game progresses, more of the fantasy world becomes accessible, and the scripted adventure sequences gradually give way to more freedom and opportunities to explore. At several points in the story, the game is developed by entirely scripted dramatic sequences, some of which are quite long. These sequences cannot be skipped or shortened, and require frequent player interaction for them to proceed.

During its turn-based battle sequences, the game uses the same Active Time Battle (ATB) system used in the three Final Fantasy games preceding it. Unlike previous games in the series, which traditionally allowed for a maximum of 4-5 friendly characters to participate in battle, Final Fantasy VII allows for only three characters to be present in the party — and, therefore, to take part in battle — at any one time.

Final Fantasy VII's skill system uses materia, magic orbs which are placed in special slots on weapons and armor. Materia allows characters to access magic spells, special commands and skills, and a variety of other abilities. Materia abilities can be combined in a fixed number of ways, and strategic use of their combinations can decrease the difficulty of battles.

A feature introduced in Final Fantasy VI, the "Desperation Move", reappears here in modified form as the Limit Break. Every playable character has a "limit bar" which gradually fills up every time the character suffers damage in battle. When the limit bar is completely filled, that character has access to his or her Limit Break, a special attack which generally inflicts much more damage on an enemy than normal physical attacks, or otherwise aids the party in battle. Character Designer and Battle Director Tetsuya Nomura came up with the idea of implementing this advanced form of the Desperation Move, as he felt that the probability of it occurring in Final Fantasy VI (randomly taking place when a characters' Hit Points, or HP — a numerical life-gauge — were very low) was too low, and that this low-probability system didn't allow for a great enough chance of the players' witnessing the characters' unique special abilities.

Nomura also expressed a desire to incorporate elaborate summon spells in the game that would allow for the development team to not only display the capabilities afforded by the PlayStation's hardware, but to also test their limits, even incorporating a summon spell called "Knights of the Round" that lasts more than one minute. As a result, the idea of extended summon animations became popular with both Final Fantasy fans and the development teams of future games in the series. Final Fantasy VII also popularized the inclusion of extremely difficult optional bosses. Late in the game, a series of powerful monsters called WEAPONs appear; the player must confront several of them during the plot, but two (Ruby WEAPON and Emerald WEAPON) can only be encountered if the player chooses to fight them. The gameplay challenge presented by the two optional bosses actually exceeds the challenge of the game's final script-oriented boss fights. Ruby WEAPON, for instance, can instantly and unpreventably kill any character with one of its attacks, and has exactly ten times as many Hit Points (HP) as the final boss, while Emerald WEAPON can potentially kill all three characters with one attack (an attack which deals damage directionally proportionate to the number of materia orbs each character currently possesses), and has more than twelve times as much HP as the final boss. These WEAPONs only appeared in the NTSC, PAL and International versions of the game, being distinctly absent in the Japanese original.

Source: Wikipedia - Final Fantasy VII

Information

Developer: Square
Platform: PlayStation, PC
Medium: CD / 3 Discs

Publisher:
Japan Square
US SCEA
Europe SCEE

Release Dates:
Japan January 31, 1997
US September 3, 1997
Europe November 1997

Box Art

Final Fantasy VII - North American Box Art
- US -

Final Fantasy VII - Japanese Box Art
- Japan -

Final Fantasy VII - International Box Art
- International -

Final Fantasy VII - European Box Art
- Europe -


Eye Candy

Final Fantasy VII - Screenshot 1 Final Fantasy VII - Screenshot 2 Final Fantasy VII - Screenshot 3