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Content

Accessories
Armor
Helmets
Introduction
Movement Abilities
Propositions
Reaction Abilities
Shields
Support Abilities
Weapons

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Final Fantasy VI
Final Fantasy VII
Final Fantasy VIII
Final Fantasy X-2
Final Fantasy XIII
Final Fantasy Tactics

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Final Fantasy Tactics - Support Abilities

Support Abilities
Item Name Description JP Job Rating
Support Abilities Equip Axe Allows the character to equip an Axe, regardless of Job Classes. 170 Squire Star
Support Abilities Monster Skill The character can target friendly monsters within a range of three panels, helping them acquire new abilities. If you're fond of using monsters in battle, this skill is very helpful. 200 Squire Star
Support Abilities Defend Character defends and prepares for an attack. Activated by choosing the command Defend on the Action menu. 50 Squire Star
Support Abilities Gained JP Up Increases the amount of JP earned in battle. A must-have for the beginning and middle stages of a character's development! 250 Squire StarStarStar
Support Abilities Throw Item Makes a character able to throw items over an extended range, even if he or she's not a Chemist. 350 Chemist Star
Support Abilities Maintenance Makes equipped items immune to break techniques. Another must-have, especially when the character possesses powerful and/or rare items. 250 Chemist StarStarStarStar
Support Abilities Equip Change Allows the character to change equipment, even in battle. Activated by selecting the action command Equip Change. 0 Chemist Star
Support Abilities Equip Armor Allows the character to equip heavy armor, regardless of Job Class. Excellent if you're fond of magic users or warriors, such as the Monk and Ninja, who can't wear armor. 500 Knight StarStarStar
Support Abilities Equip Shield Allows the character to equip a shield, regardless of Job Class. 250 Knight Star
Support Abilities Equip Sword Allows the character to equip a sword, regardless of Job Class. Great for characters, such as Agrias and Orlandu, when training in a Job Class that doesn't allow them to equip a sword and use their special sword skills. 400 Knight StarStarStar
Support Abilities Equip Crossbow Allows the character to equip a Crossbow, regardless of job. 350 Archer Star
Support Abilities Concentrate Makes the enemy unable to evade the character's attacks. If the enemy is within a targeted panel, the attack is sure to succeed. A must-have for all Job Classes! 400 Archer StarStarStarStar
Support Abilities Martial Arts Character gains the bare-handed fighting strength of a Monk, regardless of Job Class. 200 Monk StarStar
Support Abilities Magic Defend Up Lessens damage caused by enemy magic attacks. 400 Priest StarStar
Support Abilities Magic Attack Up Increases the damage a character's magic attacks will inflict. 400 Wizard StarStarStar
Support Abilities Short Charge Increases a character's CT speed, halving the time it takes him or her to cast spells, and so on. A must-have for the magically inclined. 800 Time Mage StarStarStarStar
Support Abilities Half of MP Halves the MP used when casting a spell. Especially useful for the characters who cast a lot of expensive magic spells. 900 Summoner StarStarStar
Support Abilities Secret Hunt This ability allows you to "poach" the pells of monsters you've killed. Once poached, you can take them to fur shops where they'll be made into items This is the only way to procure some of the game's rarer items, such as perfume and ribbons. 200 Thief StarStarStarStar
Support Abilities Equip Gun Allows the character to equip a gun regardless of Job Class. Useful, especially once you've picked up one of the most powerful spell guns. 750 Mediator StarStarStar
Support Abilities Train When an enemy reaches terminal status, the character can persuade it to become an ally. 450 Mediator StarStar
Support Abilities Monster Talk Allows a character to speak with monsters, even if he or she's not a Mediator. 100 Mediator Star
Support Abilities Defense Up Lessens damage incurred from physical attacks by half. 400 Oracle StarStarStar
Support Abilities Attack Up Increases damage a character's physical attacks cause. 400 Geomancer StarStarStar
Support Abilities Equip Spear Allows the character to equip a spear regardless of job. 400 Lancer StarStar
Support Abilities Equip Knife Allows the character to equip a knife, regardless of job. 400 Samurai Star
Support Abilities Two Hands Allows the character to hold his/her weapon with both hands, increasing its attack power. 900 Samurai StarStarStar
Support Abilities Two Swords The character can use a weapon in each hand, even if he/she's not a Ninja. Double attacks increase the amount of damage possible. Definitely a must-have! 900 Ninja StarStarStar
Support Abilities Gained Exp Up Increases the Experience Points a character earns, by 1.5. This is good for increasing the character's experience levels. 350 Calculator Star